shaders. / fluid-fx
● LIVE · WEBGL2 · GLSL · NAVIER–STOKES

A library of living shaders.

Hand-tuned procedural fragment shaders next to a real Stable-Fluids solver — distortion and overlay passes, GPGPU particles and fluid type, all rendered live. Open any card to tweak its uniforms, read the source, and copy it out.

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Shader collection

Procedural noise, plasma and cellular fields, plus the full three-fluid-fx pass set — distortion, overlay, particles and fluid type. Filter by family.

— shaders